![]() The arcade version of Contra consists of seven stages (the number of stages and level structures vary in later versions). With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function (F, S, R, and B). There are also two auxiliary power-ups that only appear in certain areas when the character is armed with his default gun: a rapid-bullets upgrade that increases the firing speed of the gun's shots and a barrier that makes the character invulnerable for a limited period. These consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that shoots five individual bullets in individual directions. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases. The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. When the jump button is pressed while crouching on a higher platform, the character will drop down to a lower level. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. The player can also shoot in any of eight directions, including downwards, while jumping. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. ![]() The joystick controls not only the player's movement while running and jumping, but also his aiming. When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games. The controls consists of an eight-way joystick and two action buttons for shooting (left) and jumping (right). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando wearing a white tank top and blue bandana), and the other player as Lance (the shirtless dark-haired commando with a red bandana). Gameplay Bill and Lance attacking the second baseĬontra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Several Contra sequels were produced following the original game. The NES version was also a critical and commercial success, with Electronic Gaming Monthly awarding it for being the Best Action Game of 1988. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. Regardless of why or how an ad from the 1990s has remained memorable, it's a testament to the creative and eclectic minds of the decade and the young kids who were inspired by them.Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. Though some sayings might be used as a joke or to show how dated something is (think: Budweiser's "Wassup?" ad from the late '90s), they've still stood the test of time. In fact, even as adults, the catchphrases made popular by random '90s commercials still survive in today's pop culture lexicon in some way or another. ![]() There was just something magically inticing about ads from the 1990s that captured the hearts of kids everywhere. Spoiler alert: NASA hasn't called me-yet. I remember swearing up and down that I needed Moon Shoes if I had any hope of ever becoming an astronaut. However, what sticks out the most to me about such a legendary decade, were all the ' 90s ads that won you over with wacky, outrageous, and brightly-colored commercials. When most people think about iconic moments from the '90s, they may remember the Bush and Clinton years, the emergence of girl power and grunge music, or perhaps the funky fashions of the era.
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